scmJS docs

Dev deep-links

Query params jump straight to a UI state, which is the fastest way to iterate on a screen. See src/hooks/useDevDeepLinks.ts.

/?nosplash                       skip the splash
/?nosplash&layer=units           select a layer (terrain|doodads|units|sprites|locations|fog|clipboard)
/?nosplash&dialog=playerSettings open a dialog (any DialogId; repeatable)
/?nosplash&zoom=0.5&tileset=ice  zoom level and tileset
/?nosplash&mode=tile             terrain palette mode (isom|rect|tile)
/?nosplash&layer=fog&fogPlayer=3 view and paint one player's fog