scmJS docs

Game data

Where the graphics come from, how they are extracted, and what the editor does without them.

A map file stores tile indices and unit type ids. The pixels live in StarCraft's own archives, which are Blizzard data, not covered by this project's MIT license and not redistributable. None of them are in this repository. A clone generates them from an installation you are entitled to use.

Attribution is not permission: see ATTRIBUTION.md before publishing a fork or a hosted build.