Where the editor gets it
Every game-data file is fetched through one resolver (src/gamedata/source.ts), which
settles the session's source once, in this order:
- Bundled: the build's own
public/(a clone that rannpm run extract, or the desktop app's copy, which its protocol serves under the same base). The probe istileset/manifest.jsonorunit/manifest.jsonanswering JSON. - Stored: a copy an earlier upload or download left in the browser's private file
storage (
src/gamedata/store.ts, the Origin Private File System, about 27 MB; a browser without it holds the files for the session). - Desktop: the desktop app searches the disk (next to the app, its data folder,
$SCM_DATA_DIR, the usual install locations) and extracts from the first folder with the archives; the result is then step 1. - None: flat colours and markers, and Help ▸ Game Data… opens.
There used to be a fifth step between 3 and 4 — a web address, from a
VITE_GAME_DATA_URL build default or a preference over it, serving either an extracted
tree or the two archives. It is gone. Nothing is fetched from an address the user did not
name; when the chain runs out, the editor asks.