scmJS docs

StarCraft: Remastered

A Remastered installation keeps the game in its Data folder as a few large files with an index over them, and the editor reads the files it needs out of that with kascade. Choose the folder the game is installed in, the one that holds .build.info. Nothing in the folder is changed. The browser asks whether to upload the folder's files; nothing is uploaded, and the editor reads only the parts it needs.

Out of an installation of several gigabytes the editor keeps about 1,700 files, 365 MB. Most of that is Remastered's own terrain and sprite pictures, and what its water and lava need to move; see Remastered graphics. A Remastered copy turns View ▸ Remastered Graphics on when it is made.

Remastered also added tiles, and so doodads, to seven of the eight tilesets (Installation is unchanged). Everything the 1.16 tile tables hold is in its tables unchanged, so a map made for 1.16 draws the same from either copy. A map that uses the added tiles needs the Remastered files: from a 1.16 copy those tiles have no picture.

There are two ways in:

Of Remastered's high-definition art, the terrain and sprites are read at twice the classic size. The four-times versions in the same installation are not used.