TRIG
The triggers, 2400 bytes each, in the order they run. The record is laid out in the trigger reference, which also has a page for every condition and action.
| Name | TRIG (54 52 49 47) |
|---|---|
| Size | 2400 bytes per trigger. |
| Read by | The game. |
| Required | Yes. The game does not load a map without it. |
| More than one copy | Every copy counts: the records of all of them, in file order. |
| In scmJS | Read, and written again when you change what it holds. |
Each trigger:
| Offset | Type | Holds |
|---|---|---|
| 0 | u8 × 2400 | One trigger; see the trigger record |