Locations
Locations are the rectangles that triggers refer to, as in "bring a unit to Beacon" or "create a unit at Spawn". A melee map needs none.

Drag on empty ground to create one, drag the eight handles to resize, drag inside to move, arrow keys to nudge the selected ones (with nothing selected they scroll the view). Snap is off, 8 or 16 pixels, one tile or 64 px, and a move snaps the box's corner rather than the pointer, so a box picked up off-grid lands on it. The palette lists every location in use, and Scenario ▸ Locations is the same list as a sortable table.

Double-click one for its name and exact bounds, and for the elevation ticks: a location applies only on the ticked elevations, which is how you keep a trigger from firing on the cliff above it. An amber stripe on a location's row marks one that excludes something.
Locations live in a fixed table of slots — 64 in original maps, 255 in Brood War — so nothing is ever inserted or removed: a new location takes the lowest free slot, deleting one blanks it, and triggers keep pointing at the slot they named. The last slot is Anywhere, the location every trigger can pick, and the game and other editors depend on it being exactly the map. It is pinned at the top of the list with a lock, never drawn, never picked by a click, and cannot be moved, renamed or deleted. If a map's Anywhere has gone missing or drifted off the map bounds, the editor offers to put it back.