TILE
The terrain with the doodads left out: what is under each doodad. Only editors read it, to put the ground back when a doodad is removed.
| Name | TILE (54 49 4C 45) |
|---|---|
| Size | 2 bytes per tile: width × height × 2. |
| Read by | Editors only. The game skips it. |
| Required | No. |
| More than one copy | Every copy is written over the start of the same fixed-size space, in file order, so a later copy replaces only as many bytes as it carries. |
| In scmJS | Read, and written again when you change what it holds. |