Sections
The sections are listed here in the order StarEdit writes them. Read by editors means the game skips the section and a map plays the same without it. By revision means the section is required in some revisions of the file and not others.
| Section | Holds | Read by | Required |
|---|---|---|---|
TYPE |
Which game the file is for | the game | |
VER␠ |
The file's revision, which decides which sections the game reads | the game | yes |
IVER |
A version stamp older versions of StarEdit wrote | editors | |
IVE2 |
StarEdit's version stamp | editors | |
VCOD |
A verification table the game checks the file against when it loads a map, and refuses the map when the check fails | the game | yes |
IOWN |
StarEdit's own copy of OWNR |
editors | |
OWNR |
Who controls each of the 12 player slots: a human, a computer, a rescuable player, a neutral one, or nobody | the game | yes |
ERA␠ |
The tileset | the game | yes |
DIM␠ |
The map's size in tiles | the game | yes |
SIDE |
Each player's race | the game | yes |
MTXM |
The terrain the game draws: one 16-bit tile number per tile, including the tiles of placed doodads | the game | yes |
PUNI |
Which unit types each player may build | the game | yes |
UPGR |
How far each player may research each upgrade, and the level they start at, for the 46 upgrades of the original game | the game | by revision |
PTEC |
Whether each player may research each ability, and whether they start with it, for the 24 abilities of the original game | the game | by revision |
UNIT |
The units placed on the map, 36 bytes each | the game | yes |
ISOM |
The isometric record, which an editor's isometric brush paints with: the lattice of terrain diamonds from which it works out the cliffs and edges between terrain types | editors | |
TILE |
The terrain with the doodads left out: what is under each doodad | editors | |
DD2␠ |
The doodads placed on the map, as objects an editor can select and remove | editors | |
THG2 |
Sprites placed on the map | the game | yes |
MASK |
Fog of war at the start: which players begin with each tile unexplored | the game | |
STR␠ |
The string table | the game | yes |
STRx |
The string table of StarCraft: Remastered: the same as STR with 32-bit numbers, so the table has no 64 KB limit |
the game | |
UPRP |
The 64 unit properties slots used by the Create Unit with Properties action | the game | yes |
UPUS |
Which of the 64 UPRP slots StarEdit considers in use |
editors | |
MRGN |
The locations | the game | yes |
TRIG |
The triggers, 2400 bytes each, in the order they run | the game | yes |
MBRF |
The mission briefings, in the same 2400-byte record as a trigger, with their own set of actions | the game | yes |
SPRP |
The scenario's name and description, as string numbers | the game | yes |
FORC |
The four forces: which force each of Players 1 to 8 is in, each force's name, and its settings | the game | yes |
WAV␠ |
StarEdit's list of the sounds in the map: the name of each sound file in the archive, as a string number | editors | |
UNIS |
Unit settings for the original game | the game | by revision |
UPGS |
Upgrade costs and research times for the 46 upgrades of the original game | the game | by revision |
TECS |
Ability costs, research times and energy costs for the 24 abilities of the original game | the game | by revision |
SWNM |
The names of the 256 switches, as string numbers | editors | |
COLR |
The colour of each of Players 1 to 8 | the game | |
PUPx |
UPGR for Brood War: the same tables, for 61 upgrades |
the game | by revision |
PTEx |
PTEC for Brood War: the same tables, for 44 abilities |
the game | by revision |
UNIx |
UNIS for Brood War: the same tables, with 130 weapons |
the game | by revision |
UPGx |
UPGS for Brood War: the same tables for 61 upgrades, with one unused byte after the first |
the game | by revision |
TECx |
TECS for Brood War: the same tables, for 44 abilities |
the game | by revision |
CRGB |
StarCraft: Remastered's player colours | the game |