scmJS docs

SWNM

The names of the 256 switches, as string numbers. The game does not read it; triggers use the switches' numbers.

Name SWNM (53 57 4E 4D)
Size 1024 bytes.
Read by Editors only. The game skips it.
Required No.
More than one copy Only the last copy counts.
In scmJS Read, and written again when you change what it holds.

Layout:

Offset Type Holds
0 u32 × 256 The name of each switch, a string number; 0 for none