SWNM
The names of the 256 switches, as string numbers. The game does not read it; triggers use the switches' numbers.
| Name | SWNM (53 57 4E 4D) |
|---|---|
| Size | 1024 bytes. |
| Read by | Editors only. The game skips it. |
| Required | No. |
| More than one copy | Only the last copy counts. |
| In scmJS | Read, and written again when you change what it holds. |
Layout:
| Offset | Type | Holds |
|---|---|---|
| 0 | u32 × 256 | The name of each switch, a string number; 0 for none |