Players and groups
These are the values a trigger stores for a player. The same 27 values number the owners a trigger can have (one byte each in the record) and are what the Player arguments of conditions and actions store.
| Player or group | Stored as |
|---|---|
Player 1 (also P1) |
0 |
Player 2 (also P2) |
1 |
Player 3 (also P3) |
2 |
Player 4 (also P4) |
3 |
Player 5 (also P5) |
4 |
Player 6 (also P6) |
5 |
Player 7 (also P7) |
6 |
Player 8 (also P8) |
7 |
Player 9 (also P9) |
8 |
Player 10 (also P10) |
9 |
Player 11 (also P11) |
10 |
Player 12 (also P12) |
11 |
None (also Player 13) |
12 |
| Current Player | 13 |
| Foes | 14 |
| Allies | 15 |
| Neutral Players | 16 |
All Players (also All players) |
17 |
| Force 1 | 18 |
| Force 2 | 19 |
| Force 3 | 20 |
| Force 4 | 21 |
| Unused 1 | 22 |
| Unused 2 | 23 |
| Unused 3 | 24 |
| Unused 4 | 25 |
Non Allied Victory Players (also Non AV Players) |
26 |
Players 1 to 8 are the seats a person or a computer plays in. Players 9 to 12 are not; Player 12 is the neutral player, which owns the resources and critters a map places as Neutral. Current Player is the player the trigger is running for (see Who a trigger runs for). Foes and Allies are counted from that player's point of view. None is no player. The four Unused groups have no players behind them.
A Deaths condition or Set Deaths action with a player value past this table reaches memory outside the table of death counts; that is what an EUD map does. The editor's player pick has an EPD box that turns a memory address into that value.