MASK
Fog of war at the start: which players begin with each tile unexplored. A new map made in
StarEdit or the editor starts every tile unexplored for every player. A map with no MASK
plays fully fogged.
| Name | MASK (4D 41 53 4B) |
|---|---|
| Size | 1 byte per tile: width × height. |
| Read by | The game. |
| Required | No. |
| More than one copy | Every copy is written over the start of the same fixed-size space, in file order, so a later copy replaces only as many bytes as it carries. |
| In scmJS | Read, and written again when you change what it holds. |
Only Players 1 to 8 have a bit. A byte of 0x05, bits 0 and 2, means Players 1 and 3 start with that tile unexplored and the other six start with it explored. Every Blizzard melee map checked has 0xFF in every byte; some of the campaign and scenario maps, where the maker set the fog, do not.