Conditions
A condition is a test a trigger makes on every cycle. These are all of them:
| Condition | True when |
|---|---|
| Accumulate | a player has a given amount of ore or gas |
| Always | always |
| Bring | a player has a given number of units in a location |
| Command | a player has a given number of units anywhere |
| Command the Least | the player has the fewest of a unit type |
| Command the Least At | the player has the fewest of a unit type in a location |
| Command the Most | the player has the most of a unit type |
| Command the Most At | the player has the most of a unit type in a location |
| Countdown Timer | the countdown timer shows a given time |
| Deaths | a player's death count for a unit type is a given number |
| Elapsed Time | a given time has passed since the game started |
| Highest Score | the player has the highest score of a kind |
| Kill | a player has killed a given number of a unit type |
| Least Kills | the player has killed the fewest of a unit type |
| Least Resources | the player has the least ore or gas |
| Lowest Score | the player has the lowest score of a kind |
| Mission Briefing | used by briefings only |
| Most Kills | the player has killed the most of a unit type |
| Most Resources | the player has the most ore or gas |
| Never | never |
| Opponents | a player has a given number of opponents left |
| Score | a player's score of a kind is a given number |
| Switch | a switch is set, or clear |
Conditions that compare a number take a comparison: At least, At most or Exactly. All of a trigger's conditions must hold for it to run.