OWNR
Who controls each of the 12 player slots: a human, a computer, a rescuable player, a
neutral one, or nobody. Players 9 to 12 are normally Neutral or Inactive.
| Name |
OWNR (4F 57 4E 52) |
| Size |
12 bytes. |
| Read by |
The game. |
| Required |
Yes. The game does not load a map without it. |
| More than one copy |
Only the last copy counts. |
| In scmJS |
Read, and written again when you change what it holds. |
Layout:
| Offset |
Type |
Holds |
| 0 |
u8 × 12 |
Each player's type, one byte per player slot, Player 1 first |
| Value |
Type |
| 0 |
Inactive — the slot does not exist |
| 1 |
Computer (game) — set by the game once it starts; rarely stored |
| 2 |
Occupied — set by the game for a joined human; rarely stored |
| 3 |
Rescuable — units join whoever reaches them |
| 4 |
Computer (unused) |
| 5 |
Computer — aI-controlled |
| 6 |
Human — open slot in the lobby |
| 7 |
Neutral — owned by no one; players 9–12 are usually this |
| 8 |
Closed — lobby slot closed |
| 9 |
Observer |