scmJS docs

OWNR

Who controls each of the 12 player slots: a human, a computer, a rescuable player, a neutral one, or nobody. Players 9 to 12 are normally Neutral or Inactive.

Name OWNR (4F 57 4E 52)
Size 12 bytes.
Read by The game.
Required Yes. The game does not load a map without it.
More than one copy Only the last copy counts.
In scmJS Read, and written again when you change what it holds.

Layout:

Offset Type Holds
0 u8 × 12 Each player's type, one byte per player slot, Player 1 first
Value Type
0 Inactive — the slot does not exist
1 Computer (game) — set by the game once it starts; rarely stored
2 Occupied — set by the game for a joined human; rarely stored
3 Rescuable — units join whoever reaches them
4 Computer (unused)
5 Computer — aI-controlled
6 Human — open slot in the lobby
7 Neutral — owned by no one; players 9–12 are usually this
8 Closed — lobby slot closed
9 Observer