Deaths
True when the number of units of the type the player has lost is at least, at most or exactly the amount.
Every player has a death count for every unit type, whether or not that unit is ever on the map, and Set Deaths can change it. That makes the death counts of unit types a map does not use the usual place to keep numbers: a counter, a timer, a state. Each is a whole number from 0 to 4,294,967,295.
Condition 15 · Deaths(Player, Unit, Comparison, Amount);
| Argument | Takes | Stored in the condition |
|---|---|---|
| Player | a player or group | bytes 4–7 |
| Unit | a unit type, or one of the unit classes | bytes 12–13 |
| Comparison | At least, At most or Exactly | byte 14 |
| Amount | a whole number, 0 to 4,294,967,295 | bytes 8–11 |
Deaths("Current Player", "Cave (Unused)", Exactly, 3);