scmJS docs

Set Doodad State

Turns doodad units in the location on or off: the doors and traps of the Installation and other tilesets, which the map places as units.

Action 42 · Set Doodad State(Player, Unit, Location, State);

Argument Takes Stored in the action
Player a player or group bytes 16–19
Unit a unit type, or one of the unit classes bytes 24–25
Location a location (Anywhere is location 64) bytes 0–3
State enable, disable or toggle byte 27
Set Doodad State("All Players", "Right Upper Level Door", "Door", disable);