Kill
True when the player has killed at least, at most or exactly the number of units of the type.
Condition 5 · Kill(Player, Unit, Comparison, Amount);
| Argument | Takes | Stored in the condition |
|---|---|---|
| Player | a player or group | bytes 4–7 |
| Unit | a unit type, or one of the unit classes | bytes 12–13 |
| Comparison | At least, At most or Exactly | byte 14 |
| Amount | a whole number, 0 to 4,294,967,295 | bytes 8–11 |
Kill("Current Player", "Zerg Zergling", At least, 20);