Set Alliance Status
Sets how the player the trigger runs for stands towards the Player argument: enemy, ally, or ally for victory.
Action 57 · Set Alliance Status(Player, Status);
| Argument | Takes | Stored in the action |
|---|---|---|
| Player | a player or group | bytes 16–19 |
| Status | Enemy, Ally or Allied Victory | bytes 24–25 |
Set Alliance Status("Force 1", Allied Victory);