Wait
Holds the rest of the trigger's actions for the time, in milliseconds of game time. See Waits for how a player's waits hold each other up, and for the Wait 0 of hyper triggers.
Action 4 · Wait(Milliseconds);
| Argument | Takes | Stored in the action |
|---|---|---|
| Milliseconds | a time in milliseconds | bytes 12–15 |
Wait(1000);