scmJS docs

Elapsed Time

True when at least, at most or exactly the number of game seconds have passed since the game started.

Condition 12 · Elapsed Time(Comparison, Amount);

Argument Takes Stored in the condition
Comparison At least, At most or Exactly byte 14
Amount a whole number, 0 to 4,294,967,295 bytes 8–11
Elapsed Time(At least, 600);