Elapsed Time
True when at least, at most or exactly the number of game seconds have passed since the game started.
Condition 12 · Elapsed Time(Comparison, Amount);
| Argument | Takes | Stored in the condition |
|---|---|---|
| Comparison | At least, At most or Exactly | byte 14 |
| Amount | a whole number, 0 to 4,294,967,295 | bytes 8–11 |
Elapsed Time(At least, 600);