Set Invincibility
Makes the player's units of the type in the location invincible, or takes it away.
Action 43 · Set Invincibility(Player, Unit, Location, State);
| Argument | Takes | Stored in the action |
|---|---|---|
| Player | a player or group | bytes 16–19 |
| Unit | a unit type, or one of the unit classes | bytes 24–25 |
| Location | a location (Anywhere is location 64) | bytes 0–3 |
| State | enable, disable or toggle | byte 27 |
Set Invincibility("Player 8", "Buildings", "Anywhere", enable);