Order
Orders the player's units of the type in one location to move, patrol or attack towards another.
Action 46 · Order(Player, Unit, From, To, Order);
| Argument | Takes | Stored in the action |
|---|---|---|
| Player | a player or group | bytes 16–19 |
| Unit | a unit type, or one of the unit classes | bytes 24–25 |
| From | a location (Anywhere is location 64) | bytes 0–3 |
| To | a location (Anywhere is location 64) | bytes 20–23 |
| Order | move, patrol or attack | byte 27 |
Order("Player 8", "Men", "Spawn", "Base", attack);