Remove Unit
Removes every unit of the type the player owns, anywhere on the map, without a death animation.
Action 24 · Remove Unit(Player, Unit);
| Argument | Takes | Stored in the action |
|---|---|---|
| Player | a player or group | bytes 16–19 |
| Unit | a unit type, or one of the unit classes | bytes 24–25 |
Remove Unit("Player 12", "Map Revealer");